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  • Java Programming Book Download Pdf
    카테고리 없음 2020. 2. 15. 13:12

    Author by: Andrew DavisonLanguage: enPublisher by: 'O'Reilly Media, Inc.' Format Available: PDF, ePub, MobiTotal Read: 19Total Download: 114File Size: 53,5 MbDescription: Although the number of commercial Java games is still small compared to those written in C or C, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games.

    It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games.

    Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java. Author by: Ian PalmerLanguage: enPublisher by: Springer Science & Business MediaFormat Available: PDF, ePub, MobiTotal Read: 99Total Download: 572File Size: 43,9 MbDescription: This is an introductory textbook for those who want to learn Java 3D fast. It is packed with numerous examples and illustrations, including an 8-page colour section.

    The author takes readers through the different stages of writing a simple program in Java 3D and then shows how to modify and add features to the program. Indeed, one of the best way to learn any programming language is by writing programs. The examples in this book assume a working knowledge of Java and some background in 3D graphics. It is one of the first books to introduce Java 3D at an introductory level. Author by: Jim X. ChenLanguage: enPublisher by: Springer Science & Business MediaFormat Available: PDF, ePub, MobiTotal Read: 51Total Download: 987File Size: 47,6 MbDescription: This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java.

    Java The Complete Reference 11th Edition Pdf

    It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C programmers.

    The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already. Author by: Stephan DiehlLanguage: enPublisher by: Springer Science & Business MediaFormat Available: PDF, ePub, MobiTotal Read: 66Total Download: 215File Size: 52,6 MbDescription: Recently, with the success of Java and the existence of different interfaces be tween VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widespread use of VRML-Browsers, e.g., as part of the Netscape Com municator and Microsoft's Internet Explorerstandard distributions, everyone connected to the internet via a PC ( and some other platforms) can directly enter a virtual world without installing a new kind of software.

    The VRML technology offers the basis for new forms of customer services, e.g., interactive three-dimensional product configuration, spare part ordering, or customer training. Also this technology can be used for CSCW in intranets. This book has a theoretical and a practical part. The theoretical part is intended more for teachers and researchers, while the practical part is in tended for web designers, programmers and students, who want to have both a hands-on approach to implementing Web 3D applications and a technically detailed overview of existing solutions for specific problems in this area.

    Java programming ebook pdf download

    Java Full Course Pdf Download

    Author by: Hong ZhangLanguage: enPublisher by: Prentice HallFormat Available: PDF, ePub, MobiTotal Read: 65Total Download: 265File Size: 40,5 MbDescription: This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language. Chapter topics include mathematical background for computer graphics,.geometric transformation, views, lighting and texturing, behavior and interaction, and animation.For computer programmers and engineers, data analysts, graphic designers/animators, and game developers. Author by: Frank NielsenLanguage: enPublisher by: Springer Science & Business MediaFormat Available: PDF, ePub, MobiTotal Read: 14Total Download: 790File Size: 44,8 MbDescription: A Concise and Practical Introduction to Programming Algorithms in Java has two main goals. The first is for novice programmers to learn progressively the basic concepts underlying most imperative programming languages using Java. The second goal is to introduce new programmers to the very basic principles of thinking the algorithmic way and turning the algorithms into programs using the programming concepts of Java.

    Java Textbook Pdf

    The book is divided into two parts and includes: The fundamental notions of variables, expressions and assignments with type checking - Conditional and loop statements - Explanation of the concepts of functions with pass-by-value arguments and recursion - Fundamental sequential and bisection search techniques - Basic iterative and recursive sorting algorithms. Each chapter of the book concludes with a set of exercises to enable students to practice concepts covered. Author by: Andrew DavisonLanguage: enPublisher by: ApressFormat Available: PDF, ePub, MobiTotal Read: 80Total Download: 782File Size: 47,7 MbDescription: This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL-both critical components and libraries for Java-based 3D game application development.

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